Game Configuration Files

This page provides information on how to configure each individual game mode.

Default Options

These options are found in all files. Below are comments on each of the options and what they do.

# Set whether the game is visible in the game menu and can be played.
Enabled: <Boolean>

# Set what item should represent the game mode in the main menu.
MenuItem:
  Material: <Material>
  Name: <String>
  Lore:
  - <StringList>
  Slot: <Integer>
  Page: <Integer> #WIP

# The scoreboard that is shown during the game.
Scoreboard:
  Enabled: <Boolean>
  # A scoreboard line can be a maximum of 32 characters including formatting.
  # Placeholders are translated before they're displayed e.g.
  #   " &eLines Sent On This Side: &a%LinesLeft%" is 41 characters, but only 31-32 once translated.
  #
  # Longer lines are cut off to avoid unexpected behavior/bugs.
  Title: <String>
  Lines:
  - <StringList>
  
# The title that is displayed once the game finishes.
GameOverTitle:
  FadeIn: <Integer>
  Stay: <Integer>
  FadeOut: <Integer>
  Title: <String>
  Subtitle: <String>

# There are two default game settings.
GameSettings:
  # This is the duration in seconds the game lasts. Set to -1 for infinite.
  GameDuration: <Integer>
  # This is the speed the tetrominoe moves. Fastest is 1 i.e. 1 move per tick.
  TetrominoeSpeed: <Integer>

Placeholders

Placeholder

Description

Usage

%PlayerLeft%

Name of Player1

Scoreboard & GameOverTitle

%ScoreLeft%

Player1's score

Scoreboard & GameOverTitle

%LinesLeft%

The number of lines Player1 has sent

Scoreboard & GameOverTitle

%KOsLeft%

The number of times Player1 has KO'ed Player2

Scoreboard & GameOverTitle

%PlayerRight%

Name of Player2

Scoreboard & GameOverTitle

%ScoreRight%

Player2's score

Scoreboard & GameOverTitle

%LinesRight%

The number of lines Player2 has sent

Scoreboard & GameOverTitle

%KOsRight%

The number of times Player2 has KO'ed Player1

Scoreboard & GameOverTitle

%Winner%

The winner of the multiplayer game

GameOverTitle

%TimeRemaining%

Seconds until the game is over

Scoreboard

%TimeElapsed%

The number of elapsed seconds

Scoreboard

Custom Options

Some game modes have more game settings. These are specified below:

Placeholder

Description

Usage

%level%

Shows the level the player has reached during this game. The level reflects how fast the tetrominoes drop. The higher the level the faster they drop.

Scoreboard

GameSettings:
  # Every x lines sent the game will get harder.
  LinesPerLevel: <Integer>

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